Agent Biggold

A Gabdorin intelligence agent for the Republic.


Biggold Bessey CL 8
Medium Scout 5/Soldier 3
Destiny 1;* Force* 5; Dark Side 1
Init +11; Senses: Perception +11
Languages Basic, 1 unassigned
Defenses Ref 23 (flat-footed 20), Fort 22, Will 20
hp 75; Threshold 22
Speed: 6 squares

Melee Unarmed 7 (1d65) or
Melee Vibrodagger 7 (2d45)
Ranged Blaster Rifle 8 (3d86) or
Ranged Blaster Rifle 3 (3d86) with autofire or
Ranged Heavy Blaster Pistol 8 (3d84) or
Ranged Thermal Detonator 8 (8d64, 4 square burst)
Base Atk +6;
Grp +8
Atk Options: autofire (blaster rifle), Far Shot, Point
Blank Shot, Running Attack
Special Actions: Indomitable, Shake it Off
Abilities Str 13, Dex 15, Con 14, Int 12, Wis 14, Cha 9
Talents Demolitionist, Improved Stealth, Indomitable,
Surveillance, Traceless Tampering
Feats Armor Proficiency (light), Far Shot, Martial Arts I, Point Blank Shot, Running Attack, Shake it Off, Skill Training (Use Computer), Weapon Proficiency (advanced melee weapons, rifles, pistols, simple weapons)
Skills Endurance +11, Initiative +11, Mechanics +10,
Perception +11 (may re-roll), Pilot +11, Stealth +11 (may re-roll), Use Computer +10
Possessions modified blaster rifle (improved damage), vibroblade, thermal detonator, all-temperature cloak, mesh tape, utility belt with encrypted comlink


Agent Biggold

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